Showing posts with label warcraft 3 reforged. Show all posts
Showing posts with label warcraft 3 reforged. Show all posts

Warcraft III: The Frozen Throne


 Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003, for Microsoft Windows and Mac OS X. The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Horde campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters.

The expansion adds new units, buildings and heroes for each faction, two new auxiliary races, five neutral heroes (with three more later added by patches) as well as a number of tweaks to the gameplay and balancing. Sea units were reintroduced which were absent in Reign of Chaos. Battle.net-powered multiplayer was expanded by the addition of clans, automated tournaments and new maps and custom scenarios.

Development began in October 2002, shortly after the release of the main game and the expansion was announced on January 22, 2003. Public beta tests allowed 20,000 players in two waves to try the new features. Support continues even after release, with Blizzard adding new content and balancing changes as well as support for newer hardware.

The Frozen Throne received generally favorable reviews from critics. Most reviewers praised the mission design of the single-player campaign for positively deviating from the standard real-time strategy game formula. The design and audio of the new units was generally considered fitting, though a few critics bemoaned the graphics and some of the voice-acting. By August 15, 2003, it had sold more than one million copies.

Gameplay

Warcraft III: The Frozen Throne is a real-time strategy video game that puts players in control of a group of units and buildings in order to achieve a variety of goals. The expansion fine-tunes the gameplay of the main game rather than changing it.The food limit and the upkeep requirements, which dealt a penalty on resource gain when too many units were active at the same time, have both been increased slightly, leading to the ability to mobilize somewhat larger and more powerful forces.The cost of buildings has been decreased as well, allowing for a quicker start of the game. The weapon and armor type system has been completely revamped and a lot of units have had their weapon or armor types changed, and the weapon types are effective and ineffective against different armor types compared to Reign of Chaos. Changes to building costs and the addition of new early-game defensive structures serve to deter early-game tactics that relied on rushing the enemy with hero units. In addition to treasure items found in the main game, enemies now will also leave "runes" upon defeat that can be used to replenish health or mana. In addition, The Frozen Throne re-introduces naval battles, which were previously featured in Warcraft II: Tides of Darkness and its expansion, but almost completely absent in Warcraft III. Naga units standing in a Naga base complete with production and defense buildings.


For each faction, The Frozen Throne adds several new units and buildings, including a player-controlled shop, and one new hero, a kind of powerful unit which each can only be recruited once, per faction.To complement the new shop, normal units can be upgraded to carry items. Two new Factions, the Naga and Draenei, have also been added. The Naga feature in all four campaigns and have their own production and defense buildings as well as unique units with separate skills. While enemies in some single-player missions, players can control them in others.The Draenei on the other hand are found only in one of the campaigns and are classified by Blizzard as creeps, i.e. neutral units that attack all parties equally. The expansion also added five neutral hero units, some of which appear in the single player campaigns. Neutral heroes can be used in melee maps via the Tavern, a neutral building used to hire them. The tavern can also instantly revive any fallen hero, with an increased resource cost, and reduced health and mana of the revived hero.

The single player missions have been given more varied objectives, ranging from controlling multiple armies at the same time to forcing players to make do with only a limited number of units. Unlike in previous Warcraft games, Blizzard did not include the orcs in the main campaign. According to level designer Tim Campbell, the company failed to come up with a plausible story-based reason why orcs should appear in the main story line. Blizzard instead decided to create a more RPG-driven campaign that focuses on controlling one or multiple heroes on a network of interlinked maps. As such, base building, resource gathering and unit training are absent from most of the campaign while heroes can be leveled up past the normal 10-level limit. The Horde campaign contains almost 40 items specifically created for it. Both campaigns combined add approximately 40 hours of new gameplay.

When playing against the computer on a custom map, players can now select a difficulty level for the computer opponent. The multiplayer aspect was expanded upon with the implementation of clans and automated tournaments that include a strict 30-minute time limit. It also added the ability to chat with others while waiting for a game.The expansion includes 62 new multiplayer maps and custom scenarios based on popular mods and allows up to twelve players at the same time. If an ally leaves the game, their resources are now shown in a separate window and can be transferred.

The Frozen Throne also includes an improved version of the World Editor program that can be used to create custom maps and scenarios to play against the computer or other players. The improved World Editor allows the user to do more custom work with regards to editing skills, providing more functions in the triggers, new units, more global map settings, and three new tile-sets to work with.Creators can now link multiple maps together and make events on one map affect another map.The Horde campaign was specifically made with the goal in mind of showcasing what the new World Editor was capable of. While Blizzard does not officially support the World Editor, the Frozen Throne version offers more options and documentation.

Plot

Maiev Shadowsong pursues the fugitive Illidan to a set of islands. There, she finds Illidan has allied himself with the Naga and obtained an artifact called the Eye of Sargeras, forcing Maiev to call on Illidan's brother Malfurion Stormrage and Malfurion's wife Tyrande Whisperwind for aid. Illidan flees with the eye to the kingdom of Lordaeron. When Tyrande is swept away by a river while helping a group of Blood Elves led by the prince Kael'thas, Maiev convinces Malfurion that she died to maintain their pursuit of Illidan. They capture Illidan and destroy the Eye, which Illidan reveals he was using to destroy the Lich King. When Kael'thas informs him that Tyrande may still be alive, he uses the Naga to help Malfurion find and rescue her. In thanks, Malfurion pardons him for his past crimes. With Maiev still in pursuit, Illidan flees to the planet Draenor.

In Lordaeron, the Blood Elves are in an uneasy alliance with Garithos, the racist human commander of the remaining Alliance forces. When their prince Kael'thas is only able to complete a number of demeaning tasks with the help of Illidan's Naga, Garithos imprisons Kael'thas and his forces for treason. The Naga leader Lady Vashj rescues them and leads them to Outland, where they join forces with Illidan, who promises to satisfy their addiction to magic. Illidan's master Kil'jaeden finds Illidan and plans to punish him for failing to destroy the Lich King, but decides not to when Illidan claims that he traveled to Outland to recruit forces for a new assault.

Arthas returns to the Undead-controlled regions of Lordaeron where three dreadlords loyal to the Burning Legion - Balnazzar, Detheroc, and Varimathras - rule. Arthas informs them of the Legion's defeat and retreat before crowning himself king. While purging the kingdom of the remnants of the Alliance aided by Sylvanas Windrunner, Arthas notices that his powers have diminished. The Lich King telepathically contacts Arthas and explains his loss of power is a result of Illidan's attacks, and summons him to defend the Frozen Throne. Arthas leaves for Northrend where he, with the help of the Lich King's allies, defeats Illidan in a duel. Arthas shatters the ice of the throne and dons the Lich King's helmet, thereby joining their souls and becoming the new Lich King. Meanwhile, in Lordaeron, Sylvanas is freed from the Lich King's control. With the help of one of the dreadlords, Varimathras, she kills the remaining two and Garithos and declares Lordaeron the home of the free undead, rechristened the "Forsaken".

Untouched by the events in Lordaeron and Northrend, Horde Warchief Thrall builds a new kingdom called Durotar on the continent of Kalimdor. Rexxar, a half-ogre beastmaster and adventurer, is tasked by Thrall and other inhabitants to help build the kingdom. He is aided by Rokhan, a troll shadow hunter. Rexxar learns that humans from the island of Theramore plan to invade Durotar, led by Admiral Daelin Proudmoore, who is unwilling to accept the truce between humans and the Horde. With the help of the guilt-ridden daughter of the admiral, Jaina Proudmoore, he leads an assault on Theramore, slays the admiral, and leaves Jaina in command of the city.

Warcraft III: Reign of Chaos

Warcraft III: Reign of Chaos is a computer game released by Blizzard Entertainment in 3 July 2002.It is a real-time strategy computer game, the second sequel to Warcraft: Orcs & Humans and the third game set in the Warcraft universe. As such, it is usually referred to as Warcraft III, often abbreviated to WC3 or WCIII. Warcraft III is also considered to be one of Canada's national sports (along with hockey and lacrosse), due to the high level of top WCIII gamers that come from Canada and due to the occasional televised broadcast of the game, especially in British Columbia. The demo that was once available on Blizzard's website is no more; although the demo can still be downloaded from available third parties such as the Internet Archive.
Details the second invasion of the Burning Legion and the origins of the Scourge, along with the fall of Lordaeron and the awakening of the night elves are the plot of the story. In addition, the orcs leave the Eastern Kingdoms, and on their journey to Kalimdor, save the Darkspear trolls from destruction.When they arrive, they also assist the tauren and officially form the Horde as a collective of these races.

The game proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units shipped to retail stores and over one million units sold within a month. Warcraft III won many awards including "Game of the Year" from more than six different publications.

A demo version includes the tutorial and the prologue campaign.

At BlizzCon 2013, J. Allen Brack said they have several people working on a side project to update the old Warcraft games for modern computers. At BlizzCon 2018, the Classic Games team announced Warcraft III: Reforged, a full remaster of Reign of Chaos and its expansion, slated for release in 2019.

Story

Prologue: Exodus of the Horde

 The young Thrall awakes from a strange vision, directing him to the prophet Medivh. Medivh tells him to rally the orcs from Lordaeron and travel to Kalimdor, where they shall meet their destiny. He frees the orcs from the remaining internment camps, including Grom Hellscream. The Horde steals the human fleet from Southshore and sails off. Near the Maelstrom, they are forced to land on a small island to repair their ships. There they are joined by the Darkspear Trolls, led by Sen'jin, but are soon ambushed and captured by a group of murlocs worshiping a Naga Sea Witch. Thrall and his people need to escape from their underworld prison together with the trolls and flee from the island before it is destroyed by an erupting volcano.

Human Campaign: The Scourge of Lordaeron

Prince Arthas, a paladin of the Silver Hand, The Captain and Jaina Proudmoore, Arthas' former lover and apprentice-Archmage, are investigating a strange plague that is spreading across the lands of Lordaeron. To their horror, they find that the plague turns unsuspecting people into hideous Undead warriors, and must move to stop the undead's plans. After a string of hollow victories (many towns in the now Plaguelands being destroyed), Arthas decides that the best way to end the game was to destroy Mal'Ganis, the proclaimed leader of the Scourge. Mal'Ganis travels northward to the icy lands of Northrend, and Arthas follows him. There he aids an old friend, Muradin Bronzebeard, who tells him of a powerful weapon, a sword called Frostmourne. Arthas obtains Frostmourne, at the (presumed) cost of Muradin's life, and uses it to defeat Mal'Ganis. However, as a result, Frostmourne steals Arthas' soul and turns to ally with the undead.

Undead Campaign: Path of the Damned

 With their new leader, the undead must move to complete their purpose in Lordaeron, which is to destroy the remnants of the Alliance and pave the way for a new invasion. In a series of quests, Arthas succeeds in reviving a former adversary, Kel'Thuzad, as a Lich, and the two successfully open an inter-dimensional portal for the true masters of the Scourge, the Burning Legion, to enter the realm of Azeroth (see the article on Arthas for a more detailed description). 

Orcish Campaign: The Invasion of Kalimdor

After escaping Human captivity and fleeing to the shores of Kalimdor, orcish warchief Thrall must lead his brethren to safety and ensure their survival in this strange and hostile land. Help comes from the Tauren, a nomadic group of Kalimdor natives, and their leader, Cairne Bloodhoof. Unfortunately, fellow orc Grom Hellscream falls under demonic corruption, and Thrall is forced to ally himself with Jaina Proudmoore, now leader of the survivors of Lordaeron. He also discovers (courtesy of an oracle) that his fate is to help repel the Burning Legion, and he and Jaina accomplish this goal and also save Hellscream. Afterwards, Grom insists upon battling Mannoroth, the demon who cast him into the corruption. Thrall and Grom succeed in vanquishing Mannoroth, but Grom is slain in the process.  

Night Elf Campaign: Eternity's End

 With the coming of the undead and Burning Legion as well as the humans and orcs, Tyrande Whisperwind and her night elf Sentinels fight a desperate battle to save their beloved home of Kalimdor. She first reawakens her lover, Malfurion Stormrage, and then the Druids of the Talon and finally the Druids of the Claw. She also decides to free the great betrayer, Illidan Stormrage, and he is eventually instrumental in weakening the Legion. Finally, she and Malfurion join forces with Proudmoore and Thrall to delay the Legion's advance until a proper end can be arranged for their leader Archimonde (mirroring the final mission of Starcraft, in which the player commands a multi-racial force against a common foe).

 


 

Warcraft: Orcs & Humans

 


Warcraft: Orcs & Humans is a real-time strategy game (RTS) developed and published by Blizzard Entertainment, and published by Interplay Productions in Europe. It was released for MS-DOS in North America on 15 November 1994, and for Mac OS in early 1996. The MS-DOS version was re-released by Sold-Out Software in 2002.

Although Warcraft: Orcs & Humans is not the first RTS game to have offered multiplayer gameplay, it persuaded a wider audience that multiplayer capabilities were essential for future RTS games. The game introduced innovations in its mission design and gameplay elements, which were adopted by other RTS developers.

Warcraft games emphasize skillful management of relatively small forces, and they maintain characters and storylines within a cohesive fictional universe. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. The game's sequel, Warcraft II: Tides of Darkness, became the main rival to Command & Conquer series by Westwood Studios. This competition fostered an "RTS boom" in the mid– to late 1990s.

Gameplay

Warcraft: Orcs & Humans is a real-time strategy game (RTS). The player takes the role of either the Human inhabitants of Azeroth, or the invading Orcs.In the single player campaign mode the player works through a series of missions, the objective of which varies, but usually involves building a small town, harvesting resources, building an army and then leading it to victory.[4] In multiplayer games, the objective is always to destroy the enemy players' forces. Some scenarios are complicated by the presence of wild monsters, but sometimes these monsters can be used as troops.The game plays in a medieval setting with fantasy elements. Both sides have melee units and ranged units, and also spellcasters.

Storyline

The Orcs originated from another world, Draenor, where the orcs, once a peaceful race, became bloodthirsty from the blood of a pitlord. However, their Warlocks remained aloof, devoting their time to the research of magic. The Warlocks noticed a rift between the dimensions and, after many years, opened a small portal to another world. One Warlock explored and found a region, called Azeroth by its Human inhabitants, from which the Warlock returned with strange plants as evidence of his discovery.

The Orcs enlarged the portal until they could transport seven warriors, who massacred a Human village. The raiding party brought back samples of good food and fine worksmanship, and a report that the Humans were defenseless. The Orcs' raiding parties grew larger and bolder, until they assaulted Azeroth's principal castle. However, the Humans had been training warriors of their own, especially the mounted, heavily armed Knights. These, assisted by Human Sorcerers, gradually forced the Orcs to retreat through the portal, which the Humans had not discovered.

For the next fifteen years, one faction of Orcs demanded that the portal be closed. However a chief of exceptional cunning realized that the Humans, although out-numbered, had prevailed through the use of superior tactics, organization, and by magic. He united the clans, imposed discipline on their army and sought new spells from the Warlocks and Necromancers. Their combined forces were ready to overthrow the Humans. 

Characters

Several important characters are introduced in WarCraft: Orcs and Humans. The two campaigns center around unnamed player characters in positions of high importance. WarCraft II: Tides of Darkness reveals the player character of the orc campaign to be Orgrim Doomhammer, who begins the game as a lieutenant of the ruling Warchief, Rend Blackhand. The human player character begins as a regent over a small section of Azeroth, appointed by King Llane Wrynn. Other characters present in the game include Garona, a half-orc spy who is ostensibly a diplomat to the humans, Medivh, the most powerful magician of Azeroth, and Anduin Lothar, one of the greatest champions of Azeroth.

Game

The game's two campaigns are exclusive to each other.

After several battles against the Human forces, the Orcish campaign culminates with Doomhammer killing Blackhand and overthrowing him, sacking Stormwind, killing King Llane and becoming victorious as the new Warchief.

The Human campaign involves the rescue of the trapped Anduin Lothar, and the killing of Medivh, who has become insane. King Llane is killed by Garona, but before his death, wishes that the player character becomes the commander of the Human forces. The player character marches on Blackrock Spire and destroys the Horde. After the Human victory, the player character becomes the new King of Stormwind.

In WarCraft II: Tides of Darkness, it was revealed that the canonical campaign was the Orcish one, though many events from the Human campaign were confirmed to be canonical in later games, such as the assassination of Llane by Garona and the death of Medivh.

 

 

 


What happens if I make a transform ability?


 This technique is most often used to disguise the user as another person, but they can also turn into an animal, plant, or inanimate object ; In animate objects are the most difficult to transform into, and users are shown familiarising themselves with an object's weight and feel before assuming its form. Users will gain the attributes and physical features of whatever they transform into, such as a weapon's sharpness or an animal's fangs.To be able to assume so many different forms makes this technique invaluable for not just combat, but intelligence gathering and diversionary tactics as well. Some transformations are shown to take some getting used to, such as if the assumed form has a different height than the user or if the assumed form wears clothes that the user isn't accustomed to.

What happens if I make a new possession ability for banshee?


 I made a new possession ability of banshee you can exchange host from one to another.